1. Doubt (Among Us Trilogy)
At 21 years old, Harry and Cristal are fresh out of university with their PhD’s. Labeled all their lives as being ‘weird’ and ‘geeky’, they find true friendships with other outcasts by playing online virtual reality games.
Harry Doubt, a genius programmer and creator of the popular online game ‘Truth Seekers’, has a personal mission of his own; to find his mother who went mysteriously missing while volunteering on a peacekeeping mission in Palestine. His gaming friends and followers inadvertently join in helping him find her; believing that they are on missions to find out what has happened to their own missing loved ones. During Harry’s missions, Cristal and the team of ‘Truth Seekers’ stumble upon things that make them doubt the reality of their own lives. As they get closer to the truth, they realize that there are spiritual forces among them both good and evil, but in learning this, they activate a chain of events that start the beginning of the ‘end of the world’ as they know it.
Doubt is Book 1 of the Among Us Trilogy. Among Us is a book series which delves into the world of the supernatural and how it intersects with the everyday lives of seemingly ordinary young people as catastrophic events on earth lead to the end of times. Among Us weaves the theme of a young man and woman, who while not fully understanding their ‘abilities’, are drawn together in their desire to find out the truth about the world they live in which is similar to themes used in J.J. Abrams’ TV shows Fringe and Lost.
2. Survivalist by Circumstance
Winter was hard at Tranquility Ranch. Find out how Darrell and his friends managed to survive the winter given food shortages and other hardships.
Calvin is back. Did you doubt that? And this time he’s gathered an even larger contingent of friends to help with his latest mischief. Is this time the final straw? Is it time for Darrell and friends to “Cowboy Up?”
And what about Gemma and her group of teenage friends? How are the practice sessions going? Is this the result of Gemma’s kidnapping? Is that gleam in Gemma’s eye a sign of love for her new flame, or is it hatred for Calvin and friends?
And who are all the new residents at the ranch? I’m not telling who it is this time. It would ruin the surprise. Get your copy today before your curiosity gets the better of you. Remember, it might be midnight, or the crack of dawn but it only takes a click to get your fix. No need to go to the local convenience store like those guys do to get that essential pack of cigarettes, just a click…
3. The Survivors
When seven strangers impossibly survive a horrific airplane crash, they find themselves changed in remarkable ways. The survivors are endowed with powers that defy explanation. Some are blessed. Some are cursed.
Going their separate ways, they adapt their extraordinary “gifts” to their ordinary lives. The results, however, aren’t always pretty — particularly when one of them engages in a killing spree. With little more to go on than the psychic link that they all share, the survivors seek out one another to uncover the murderer and bring him or her to justice.
The fireman, the grandmother, the psychiatric patient, the basketball player, the mute girl, the rich blonde, and the man in the wheelchair — they all have secrets worth hiding. They can’t trust each other. They can’t even trust themselves.
4. First Strike (In The End)
Shortly after four college students arrive at a cabin near Vail, Colorado where they plan to enjoy a two week vacation skiing and having fun in the snow, a nuclear explosion occurs in the city of Denver.
They do not know if Denver is the only place where this has happened or if it is safe to go home to Idaho. With the power out, they have no access to news or information. It’s a few days before the beginner’s lodge they have come to visit opens so very few people are in their immediate area.
Some of the survivors simply cannot face the new reality. Those who can must use their intelligence and tap into their inner resources to survive the threats they face from a nuclear attack – and from other survivors.
5. Becoming Human (The Exilon 5 Trilogy, Book 1)
In 2163, a polluted and overcrowded Earth forces humans to search for a new home. But the exoplanet they target, Exilon 5, is occupied. Having already begun a massive relocation programme, Bill Taggart is sent to monitor the Indigenes, the race that lives there. He is a man on the edge. He believes the Indigenes killed his wife, but he doesn’t know why. His surveillance focuses on the Indigene Stephen, who has risked his life to surface during the daytime.
Stephen has every reason to despise the humans and their attempts to colonise his planet. To protect his species from further harm, he must go against his very nature and become human. But one woman holds a secret that threatens Bill’s and Stephen’s plans, an untruth that could rip apart the lives of those on both worlds.
6. Baehrly Breathing
It’s difficult to be taken seriously when you are a member of the Magical community and saddled with the unfortunate name ‘Goldie Locke’. It certainly doesn’t help if you are also about five feet tall, blond, and most commonly described as ‘cute.’. What was a girl to do?
Become one of the most dreaded Magical environmental lawyers of all time?
Goldie isn’t there yet, but she’s well on her way when a case drags her into uncharted territory– working with Ordinary officials to figure out why ‘unusual’ remains are being discovered all around New England.
With her hands full and a new dragon on the way, Goldie’s hunches about this case may prove to be all-too true– this stuff is bad business!
7. Baehrly Bitten
Goldie Locke and her Magical menagerie return in another thrilling addition to the Goldie Locke and the Were Bears series.
Goldie’s life has been in upheaval ever since a bite from a were bear has rendered her caught somewhere between were and witch. As she struggles with this transformation she is hired to find heiress Paige Turner, whose kidnapping involves vampires, ancient legends, and a series of brutal murders.
Does Goldie have the strength and courage to face the danger that lies ahead in rescuing Paige, when she herself is trying to adapt to her new way of life?
With the whole world hanging in the balance, she has no choice but to try.
8. NASTRAGULL (Pirates)
As a tight-knit group of human cadets heads home after eight years of military training, their interstellar transport, Bright Star, comes under attack by pirates–and after a bloody battle, they’re taken prisoner. One of the cadets, Alec Horn, eventually manages to escape with the Bright Star’s captain and an emperor’s ransom in loot. Together, they set out on a harrowing adventure to rescue their friends and comrades. There are just two minor complications: during Alec’s captivity, he “awakened” to the voice of the universe, Nastra–and worse, he fell madly in love with a young pirate woman, Alexa. Theirs is a forbidden love, one that will soon embroil everyone and everything they know in the madness of the Third Universal War. Meanwhile, at the opposite end of the known universe, a creature that has hibernated for thousands of years rises from her long rest: the ruthless alien known as Marquessa De La Hoff, history’s most feared military commander. Alec and Hoff are linked by an intricate network of fate, history, and destiny. As they learn much later, Nastra speaks to us all; everyone hears it, but few actually listen. The day you do listen to the universe and the words of its parent–the creator, GULL–is the day you have “awakened” to your full potential. Only Alec and Hoff are currently “awake.” Neither understands what’s happening, though each is gradually becoming aware of the other–and of what Nastra is trying to tell them. But for its own mysterious reasons, the universe cannot allow more than one listener at a time. Therefore, it prepares to birth a messiah: the NASTRAGULL, a child who must set the universal balance right…lest the universe cease to exist altogether.
9. Witchy Business (Witch Detectives #1)
Elle Chambers is Edinburgh’s hardest working insurance investigator, and one who solves cases using unconventional means. Supernatural means. Elle is a witch–and a damn good one, too.
Assigned back-to-back cases, Elle must first find a missing bad boy who might or might not be a werewolf. Next, a simple missing artwork case turns out to be not so simple. What Elle is about to discover will change her life forever…and open her heart to the possibility of love.
10. Witch and Famous (Witch Detectives #2)
Elle Chambers is Edinburgh’s hardest working insurance investigator, and one who solves cases using unconventional means. Supernatural means. Elle is a witch – and a damn good one, too.
In her personal life, Elle wants to know how her enchanter boyfriend, Niall, accrued his wealth. In her professional life, Elle investigates her first cause of death for an insurance company and discovers that things are not always as they appear. To complicate matters, more trouble with the coven and problems with goblins lead Elle to a dangerous place.
11. Witch Way Out (Witch Detectives #3)
It seems that both the witches and the goblins have it in for Elle and Niall – she has plenty of conflict with both factions, yet finds herself using her powers to try to make peace between them.
When Elle is summoned by her nemesis, Rebecca, to investigate an accident at an archaeological dig, she finds ties to the coven, but there is also evidence of goblin involvement. Even more perplexing is new information about her mother’s death.
Determined to get to the truth, Elle meets with the goblins. Suspicion is thrown on Niall, but Niall throws suspicion right back on the goblins. The coven witches have plenty to say, too, and their conflict turns territorial.
Who can Elle believe: the warlock she loves, the witches or the goblins?
When her pregnant goblin friend faces life-threatening danger, will what Elle uncovers escalate into an all-out witches-versus-goblins battle? And will she be caught in the middle?
12. Broken Things
The world has changed. People live forever, but children are a thing of the past. To meet the demands of want-to-be parents, children have been replaced with androids… very life-like androids.
Josh, a twelve-year old boy, is hit by a truck, leaving him badly damaged. Instead of paying the outrageous cost to fix him, they dump him in the wilderness.
Broken Things follows Josh and his journey to a home that doesn’t want him anymore, through a setting that darkly mirrors our own. Along the way, he must face the fears of abandoned children, from the wilderness to the city streets, and the predators that dwell in both. His only salvation may rest in finding a single person that cares.
13. Realm Keepers: Episode One
What if you and your friends went to another world every time you went to sleep?
What if you spent half your life on Earth and the other half fighting for survival against foes too terrible to be real?
And what if you could never tell anyone?
This is reality for the Realm Keepers: six kids from Earth thrust into a terrifying war between Midrealm and Chaos. Plucked from their ordinary lives and given extraordinary powers, they’re the only thing standing between us and destruction.
In Episode One, Sarah is living the life every high school student dreams of: she works hard, does well, and has her whole life laid out before her. Until she ends up in detention and mysteriously falls asleep, along with everyone else in the room. Waking up, Sarah finds herself in another world—and another life, one more fantastic and more dangerous than she could ever have imagined.
This is the first episode of Realm Keepers. Each volume consists of six regular episodes, and a Finale that is three times the length (and price) of a single episode, told from the perspective of all six kids.
14. Midrealm (Realm Keepers: Book One)
This is the full first volume of the Realm Keepers series, including Episodes 1-6 and the epic Book One Finale.
What if you and your friends went to another world every time you went to sleep?
What if you spent half your life here, in our world, and the other half battling for mankind’s survival against foes too terrible to be real?
And what if you could never tell anyone?
This is reality for the Realm Keepers: six ordinary kids thrust into a terrifying war in a universe called Midrealm – a universe that’s the only thing standing between our world and Chaos. Plucked from their ordinary lives and given extraordinary powers, they’re the only thing standing between us and an endless war that’s raged for millennia.
15. Dead City (Book 1 of the Zombie D.O.A. Series)
On a beautiful early-fall evening a vagrant stumbles into Times Square and attacks a tourist, setting off a deadly chain of events that might just spell the end of the world as we know it.
For Chris Collins it certainly feels that way – an up and coming boxer on the eve of the biggest fight of his career and with his wife due to give birth any day, Chris is about to lose everything to an act of unspeakable brutality.
Now he’s been cast into the midst of a zombie apocalypse – a terrifying world of flesh eating monsters, murderous hobos, trigger-happy militias, and bloodthirsty street gangs.
Then there’s the hitman with a hidden agenda, the thug who wants to be ‘King of New York,” and Ruby – just one day old but already equipped with teeth and nails, and a taste for pureed beef.
16. Sapphyre: Book I of the Runestar Chronicles
Sapphyre has always known she has some innate magical ability, but being an orphan growing up on the streets, she is both unaware of where it comes from or how to control it. For the last two winters she has served ale and food in the Dragon’s Flagon and until this evening it has been rather uneventful. The stranger with the yellow eyes has accumulated a large stack of coin at the dice game and has attracted much attention. Sapphyre notices that with each winning role, what looks like a tattoo of a cat’s eye lights up on the man’s neck. Glancing around the table, she is shocked to see that no one else can see it.
Sapphyre learns the stranger’s name and, the following day, listens to his tale. Ashcon explains that he is a runestar and a defender of the light and the stars and has runes, not tattoos, all over his body, that enable him certain powers. The runes can only be seen when he activates them, and then only by extremely powerful practitioners of magic. Ashcon asks Sapphyre to join him and his companion Skken in a search for a man named Sorenthor who will be able to determine why she can see his runes and from where her magic hails.
The first book in this epic fantasy follows Sapphyre and her companions as they attempt to reach Sorenthor’s Library in the hopes of finding answers for Sapphyre as to her true heritage. The meeting between Ashcon and Sapphyre has put into play ancient prophecies. The followers of the Zagador, the Dark Gods, led by Ashcon’s brother Drak’thonn, are spurred into motion and will stop at nothing to track down and destroy Ashcon and his companions and plunge the world into Eternal Night.
17. THE GATE KEEPER (The Gate Keeper’s Trilogy)
I am 16 years old and my name is Phil. In fact feel free to be me. Welcome into my world at high school. Feel the romance and the love I have for Samantha.Be part of my struggle as I make a stand against a gang of bullies. Witness it all, as a stranger enlightened us about our future we are destined for. The most bizarre part is that he also knows our darkest secret. The question we ought to seek is; ‘who we are in the future?’
Nothing is more frightening when two detectives come for us for an interrogation downtown. Our journey starts there. Lives are at stake. Nothing is what it seems to be. Our futuristic destiny which we’re yet to uncover may hold the key to the human evolution, technological revolution and our progress.
Be me, Phil Smith, the sole resistance who shall bring changes.
18. The City Center
During the man-made apocalypse in the 21st century, a group of elites killed off a majority of the population. Only two groups of survivors remained – those selected to reside inside the utopian Los Angeles City Center and the rebels, relegated to live on the Outside. Centuries later, Ava Rhodes escapes the City Center and goes a journey to seek the truth about her supposed utopian home, sending the City Center’s leader, Chief Morray, into an obsessive pursuit for his property.
19. Alyssa McCarthy’s Magical Missions: Book 1: From Frights to Flaws
Twelve-year-old Alyssa McCarthy can no longer stand the toughness of her uncle and wants a better life. But one day she discovers not only the existence of magic, but also a villain hunting her down. The villain uses magic and magical technology to kidnap Alyssa to the Fiji Islands. As much as she wants to go home, she has to face some dangerous challenges first. Not only that, the villain himself must also be defeated. Can Alyssa succeed, even with the help of her mentors?
20. Faces in the Water: The Shades of Venice Series: Episode One
Who created that slide of silk across your skin as you reached for your cinematic lover? Who recorded the crushing weight of the grizzly as you fought for your life in the fictional wilderness? It is Lone Pine Pictures’ Alyse Kate Bryant who wraps your body in the story only your mind was privy to before.
A brilliant sensory immersion artist and a wild daredevil, Alyse will do almost anything for the perfect sensory file, but the violent death of her father has her teetering on the very edge of reckless sanity.
For just one night, Alyse seeks refuge in the arms of a beautiful stranger.
And her recklessness finally has consequences.
Now Alyse finds herself trapped in the flooded ruins of Venice, a quarantine camp for the carriers of Sleepers’ Syndrome. But it can never be that simple. Because the Sleepers’ Syndrome carriers who populate the camp are no longer as human as they seem.
21. Shine #1: Childhood’s End
In the near future, a few young women manifest extraordinary abilities called “Shine.” Each girl’s ability is different. Some develop extraordinary mental abilities. Some become physically strong. Others have powers that defy description. But the world does not embrace these Shines. It fears them.
Aura was only trying to use her healing powers to help a small child. But when she Shined, something went horribly wrong–and Seattle was destroyed. In the aftermath of this disaster, the government institutionalizes Shines in “rehabilitative treatment centers.” Aura is sent to the Transforming Your Light island rehab–but to her it seems more like a prison. The other Shines hate her. The people running the place are out to get her. And she feels certain more is going on here than “group grope” and twelve-step programs. But when she tumbles onto the horrible secret beneath the rehab–she realizes just how great the danger to her and all the other Shines really is.
Aura resolves to escape before it’s too late. But she can only do that if she organizes the Shines, persuades them to work together, and overcomes the deadly opposition she only barely understands.